Video Games

Performance Indicators : Online Gaming

We talk a lot about the digital revolution that traditional media is being put through: upheaval, readership and audience shrinkage, bankruptcy, pay walls… This post is a major update to a previous one "Traditional media performance indicators" (20 January 2010), however this one is segmented in that we’ll discuss only online gaming in this post. Others will follow to cover individually television, radio, newspapers, magazines and other media platforms.
What’s the situation really like in 2011? Traditional media are not dead – not yet, and not for a while at least. They’re not all as strong as they’ve once been, but they still occupy an important place in the media landscape. Let’s look at the situation with online gaming a bit:

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Gaming is less gender specific in Quebec

This post is the ninth instalment in a series that depict the state of the online nation in Quebec vs the rest of Canada, North America in general, even France in some cases. The story began here in case you missed it focusing on what’s so different in Quebec. Part two is here and explains about our inferiority complex, our star system and how we are latin. Part three looked at who’s online in Quebec and how time spent online compares to other media. Part four compared online surfing habits of French and English Canadians by looking at the categories they navigate online. Part five looked at ad spend online in Quebec compared to other media. Part six looked our social networking habits, which sites we consult the most and which are we not returning to… Part seven explained the agency-publisher relationship in Quebec as it differs from that in Toronto or elsewhere. Part eight detailed how online sales reps need to be more creative, more resourceful than their counterparts in Toronto.

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